During a recent conversation with Eitan Grinspun, I found myself wondering whether he is more obsessed with food or with movement. But then I realized it doesn’t matter, because his detailed ...
A short piece about Alejandro Garcia, a professor at San Jose State who teaches physics to animation students and is now consulting DreamWorks animators on how to incorporate believable physics into ...
iClone's Physics Toolbox TM allows any user to easily create realistic-looking explosions, collisions, interactions, movements and other physical animations with simple, customizable user interfaces ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Computer-based animators who are tasked with bringing to life imaginary worlds and characters are aided by simulators that can model the many possible ways an object or fluid might move through a ...
Havok will provide its physics and animation tools to developers working on Wii U. Havok Physics is arguably the most recognisable in-game physics engine — a small field, admittedly — and has powered ...
For anyone looking for ways to use their animation skills away from traditional linear projects, such as getting into game animation, there’s a growing community already out sharing knowledge amongst ...
Physics- Character Physics has always been a strong point for Rockstar gamer. Rockstar took the unusual step of integrating euphoria physics middleware into the rage engine in Grand Theft Auto 4. Rage ...