MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
Programmable shaders in OpenGL ES 2.0 set to usher in a huge increase in realistic content for the very small screen. ATI Technologies reckons that its new OpenGL ES 2.0 standard will revolutionise ...
Microsoft has released the beta of its first major revision of DirectX since DirectX 8 was released in late 2000. Like DX8, which introduced support for the programmable shader effects that were a ...
The Khronos Group, the industry consortium behind the OpenGL graphics standard, has released the latest version of its API. OpenGL 4.1 is designed to add cutting-edge functionality in terms of ...
Today's software is woefully lacking in its ability to harness the capabilities of modern graphics hardware. Unfortunately, the emergence of programmable shaders in the latest generation of graphic ...
Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only ...
On November 8, 2006, Nvidia officially launched its first unified shader architecture and first DirectX 10-compatible GPU, the G80. The new chip debuted in two new cards, the $599 GeForce 8800 GTX and ...
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