OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
On-time Delivery of Four OpenGL ES Specifications also for provide Enhanced 3D in fixed function hardware and safety critical markets August 2, 2005 - SIGGRAPH, Los Angeles, California - The ...
LOS ANGELES: Ushering in a new era of photo-realism to the handheld development community, the new OpenGL ES 2.0 standard promises to revolutionize the handheld segment. Having led the industry with ...
Back in February at the Hacker Hotel camp in the Netherlands, among the many pieces of work around the venue was a rather attractive LED cube. Very pretty, but LED cubes have been done many times ...
“SMAPH-S†is the world’s smallest and most scalable OpenGL ES 2.0 IP core and sets a new benchmark for mobile to high performance computing devices. Tokyo Japan -- November 23, 2009 – Digital ...
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...
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