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Digital human products capable of live streaming are an important application form in the intersection of artificial ...
Combining art, science, engineering, and the psychology of human perception and interaction, computer graphics involves the creation and manipulation of visual content used in applications ranging ...
The CSIRO’s digital innovation group, Data61, has opened its new Immersive Environments Lab, a facility purpose-built for applied research into novel augmented reality, virtual reality and 3D Web ...
CHICAGO--(BUSINESS WIRE)--SIGGRAPH 2020 announces 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the ...
When well designed, visual displays of data capitalize on human facilities for processing information and improve comprehension, memory, inference, and decision making. Creating visualizations is ...
The conference's humble beginnings started as a small gathering of computer graphics enthusiasts. SIGGRAPH has grown globally, with annual conferences in North America and Asia, drawing attendees from ...
JOHOR BAHRU, Sept 2 (Bernama) -- Malaysia has won the bid to host the Special Interest Group on Computer Graphics and ...
A total of 13 new technologies in computer graphics and interactive techniques, including 3D graphics and animation, intuitive human-computer interaction technologies and neural signal processing, ...
If there ever was a tool that could stimulate the imagination and profit from the intuition and creativity of John Tukey, it was computer graphics. John always saw graphics a being central to ...
A speech-interactive graphics microworld is described in which learners speak problem-solving directions to an animated agent and in which new scenarios can be authored. A proof-of-concept application ...
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