在目前外界广泛关注的《堡垒之夜》UGC生态方面,Tim也公布了一系列数据。第三方创作者制作的《堡垒之夜》内容,累计游玩时长已达112亿小时,目前已有 26 万款游戏在其中诞生。
Perforce《2025游戏技术现状报告》现已正式发布,由JetBrains提供洞察支持。 该报告基于对全球521位来自游戏、媒体与娱乐、汽车与制造业等行业领袖及创作者的深入调研,全面揭示了游戏引擎与生成式AI如何作为核心驱动力,从“实验探索”迈向 ...
Unity Software recently reported past Q3 results that beat expectations, reversed its controversial runtime fee, and highlighted rapid growth in its AI-powered advertising and Unity Vector commerce ...
Bottom line: Real-time ray tracing is the new holy grail in the world of video game graphics, and for good reason. When executed properly, the tech can significantly boost a game's visuals, improving ...
The Unreal and Unity Engines are behind some of the biggest titles in gaming. The Unreal Engine gave us the Final Fantasy 7 reboot and Octopath Traveller, and Cuphead and Hearthstone were both made ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
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