For planar terrains: basic shape from 3 to 10 sides. Number of terraces. Terrain size and maximum height. Detail level (a.k.a. fragmentation depth). Sculpting features (hills and valleys): Base ...
Abstract: Realistic digital geographical models of real-world locations are a necessary starting point for digital twin applications, especially for simulation and visualization. However, the visual ...
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Abstract: This work deals with the issue of procedural content generation in the field of computer games, focusing on the generation of polygonal surface models of trees. As part of the work, an ...